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typedef struct {
  UINT32 RedMask;
  UINT32 GreenMask;
  UINT32 BlueMask;
  UINT32 ReservedMask;


If a bit is set in RedMask, GreenMask, or BlueMask then those bits of the pixel represent the corresponding color. Bits in RedMask, GreenMask, BlueMask, and ReservedMask must not over lap bit positions. The values for the red, green, and blue components in the bit mask represent the color intensity. The color intensities must increase as the color values for a each color mask increase with a minimum intensity of all bits in a color mask clear to a maximum intensity of all bits in a color mask set.

Copyright (C) 2008 Phoenix Technologies Ltd. All Rights Reserved. Portions copyright (C) 2008 UEFI Forum, Inc. Used with permission.

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